... 調「一路保護自己陣地一路攻擊敵人陣地」。喺一隻典型嘅 MOBA 入面,每隊玩家會有一個固定嘅基地,並且有一柞部隊,而每位玩家嘅部隊好多時會由...
一隻典型嘅 MOBA 嘅地圖佈置;兩隊各有一個基地(base),地圖有幾條(lane),玩家要以「攻陷對方基地」為目標對局。

多人線上戰鬥競技場遊戲multiplayer online battle arena,簡稱「MOBA」)係一種戰略遊戲,特色係強調「一路保護自己陣地一路攻擊敵人陣地」。喺一隻典型嘅 MOBA 入面,每隊玩家會有一個固定嘅基地,並且有一柞部隊,而每位玩家嘅部隊好多時會由一個叫英雄(hero)或者冠軍(champion)嘅角色帶領,呢個英雄會好打過一般嘅卒仔好多,而且會有獨有、能夠幫助戰鬥嘅異能;玩家要嘗試用自己嘅英雄同部隊推進,攻擊對手嘅基地同埋保護自身嘅陣地,最先破壞嗮對手陣地嗰一方就贏,所以隻遊戲考嘅係玩家曉唔曉一路作出快速決策一路同隊友配合[1] ,例如係好出名嘅《英雄聯盟》(League of Legends)就係噉[2] 。MOBA 喺 2010 年代興起,而且話咁快就席捲電子遊戲界[3] [4] -喺 2018 年,MOBA 電子競技嘅獎金據估計總值超過 6,000 萬美金,佔咗嗰年嘅電子競技獎金嘅成 40% 咁多[5] 。

  1. Cannizzo, Alejandro; Ramírez, Esmitt. "Towards Procedural Map and Character Generation for the MOBA Game Genre". Ingeniería y Ciencia. 11 (22): 95–119.
  2. Best MOBA Games – LoL, Dota 2, HotS & Smite Compared.
  3. John Funk (2 September 2013). "MOBA, DOTA, ARTS: A brief introduction to gaming's biggest, most impenetrable genre". Polygon.
  4. "How MOBAs Took Over Gaming". IGN Middle East. August 1, 2013.
  5. Hurst, Taylor (February 12, 2019). "Esports Prize Pools: $155.9M (2018)". Medium.




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